Did You Know? App Localization May Only Take You 20 Minutes

by Carter Thomas

Done is better than perfect.” – Mark Zuckerburg

Breaking news – not everyone speaks English.

In fact, Apple’s iPhone release into the Chinese market resulted in a cute little bump in sales to the tune of $94 billion dollars in profit. When you build your app, you may want to make sure that Victor in Russia can read what’s going on just as easily as Mary in Maryland. Makes sense, eh? (Canadian French is important, too).

Localization can be described as the process of “internationalizing” an app, or including multiple versions that each serve up a specific language. There is a technical process for localization on the development level. For those of you who care, it deals with creating Localization Targets (similar to project targets) in Xcode and is not a small operation. This will render the text in your app in the appropriate language based on the configuration of the device’s language settings. NOTE: you also have to provide new images if you have any language on those images. Ugh. Read the entire story here (if you’re interested).

The best languages to localize an app for are (other than English):

  • French
  • German
  • Spanish
  • Italian
  • Japanese
  • Chinese (simplified)
  • Chinese (traditional)
  • Korean

This is based on number of devices in each market and a few other factors. This is also based on doing my own research with developers and browsing through forums with people who’ve done this. Each app will have it’s own best markets – for example, Alpha Combat kills it in Japan and France, Coconut Craze does well in China. So – do your own research and plan accordingly.

I wanted to appeal to these markets but I definitely did not want to create 10 versions of the entire game.

Apple has a solution – the ability to create the translated version of your description, keywords, and name (and screen shots if you want) for each language/store without needing an entire development project.

Awesome!

 90% Success Takes 10% of the Time

This is my inner Tim Ferriss coming out, looking at each and every project in business with the lens of “how do I leverage, automate, and scale this?”

My problem was simple – translate the description, keywords, and name of three iPhone apps and submit an update.

My other problem was pretty simple as well – I speak English. A little Spanish. Fluent in Emoticon. That’s it.

I’ve been approached by countless companies asking me if I wanted some uber genius linguist to custom translate all my text, ensuring impeccable grammar and syntax in Brazilian Portuguese (and every other language under the sun). Unfortunately, that would run a few grand for everything that I wanted and it would take about 2 weeks. Plus, how do I know they did a good job?! Not interested.

What I am interested in, however, is software that has a proven track record of success. What up Google Translate.

Copy Paste, 复制,粘贴, Copiar pegar

What’s a man to do? I literally took my descriptions and copied them in and voilá – translated. Now I was very much skeptical about this process until I did a bit of quality assurance – I translated it to Spanish and sent it to a buddy who is fluent, and the same with the Japanese, asking them to compare the translated to the original.

They both came back saying “It’s not perfect, but it’s surprisingly good.”

Each app now has 10 languages translated. Total time per app: 20 minutes.

Does It Work? We’ll See.

The updates release in the next day or two and I’ll be able to match back in those countries doing a week over week analysis, controlling for other factors. It should be interesting.

If you’ve had any experience with localization, both on the development side or on the iTunes Connect side, let me know. I’d love to hear your results.

Catch you later,

Carter

 

{ 7 comments… read them below or add one }

hitendra July 2, 2012 at 7:54 pm

Hey Carter,

You should do an update to this well written post. I have used google Translate and I personally am not comfortable using it, though it does it’s job but is not great.

Therefore I am interested to know what results you got, maybe in terms of reviews
or downloads or otherwise.

Thanks for writing such wonderful posts!

Carter July 3, 2012 at 1:02 pm

Hey,

RE: your question and update – no noticeable change in the regions I updated for. There were a few random reviews from China, but nothing more than usual. I guess my scientific conclusion would be that it really didn’t make that big of an impact…makes me wonder if full-priced localization is worth it? I guess that’s another test.

Thanks for reading!

Carter

Andrej December 30, 2012 at 10:02 am

Hi Carter again!

Good post again! Congrts.

I have a question about integration those languages in metadata.
I have no idea how can we do different languages ( so for germany app store in german, italian app store in italian etc..)
If you could help us, we would appreciate that very much!

We wish you the very best year;)

Regards from sLOVEnia.

Andrej January 24, 2013 at 10:14 pm

Hi Carter!

I’m not sure if you have seen my postfrom 30.12.2012?
I still couldn’t find the answer or solution.

Thanks and best regards.

BT February 11, 2013 at 2:48 am

Hi Carter,

I am just weeks away from launching my very first app! So pumped and excited! I think this app is a fantastic idea that millions of people will love!

My question is, if I optimise the meta tags for multiple countries, do I need to create a duplicate app in that language too? So when a new user opens the app, they can choose what language they want to view it in?

Carter Thomas February 15, 2013 at 12:38 am

BT -

No, you just need to create new entries in iTunes Connect. They can leverage the same binary. It will just be a title/description, keywords, screenshots for each store.

Good luck!

Carter

tasnim ahmed May 12, 2013 at 5:55 pm

do you localize your keyword?or put the same as english countries keyword?if you do localize what process/steps u r using?

cause i can get 200-300 downloads daily for a single app/games in USA.but other countries download is terrifies.2-5/day!!!!!

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