“It’s money that matters.” – Randy Newman

The secret’s out – it’s not easy to make money with apps.
Everyone who’s on this blog at some point has watched, read or purchased content from someone talking about how you can make millions of dollars with apps. They talk about how every download you can get is going to make you AT LEAST $1…all you need to do is get apps in the store.
I hate to break it to you, but that’s bullshit.
If you think that you’re just going to sit back, relax, and watch the money pour in, you’re in for a rude awakening. App monetization is not about being in the game, it’s about winning. It’s not about downloads, it’s about dollars.
In fact, if it wasn’t for a few key app monetization networks, I’d be in a lot of trouble. Up until now, making money on apps required a LOT of downloads, much the same way websites require a lot of traffic. Strategies like in-app purchases, Lite -> Paid up-sells, and CPM advertisting (Admob/iAds) are DYING, yo. Straight up. I know this from first hand experience.
Fun fact – last week the in-app purchases from 3 of my apps made me about $70. The new monetization I’m doing made me $800.
In-app purchases took me 2 days to program in and $300 in development work. The new services take 10 mins and involve 2 lines of code.
Some people have different results, no question. This can vary from category to category and depend on download volume. I will say, however, that every single person I’ve talked to has absolutely buried their previous best revenue days with these new networks. The world is changing.
The Glory of Inequality – Why It Pays To Love Rich People
Yeah, you heard me. When it comes to making money with apps, the best thing you can do (at least for a while) is to make rich developers even richer. Instead of trying to sell your own apps, sell theirs. Here’s why.
Now – please understand that I’m all about following your dreams and staying the course. To create a brand that’s as strong as iron and as cool as Triumph Motorcycles is the ultimate dream for anyone getting into apps. But this article isn’t for you – this is for the thousands of you out there that just want to make money. You want to build an app and have it spit out $80/day and then repeat that process.
So here’s a quick and dirty breakdown about the app market that maybe you don’t know (if you haven’t opted in to my email list and read the $0.51 article, I highly recommend you do so before reading this):
Take a look at the apps on the Top Grossing lists, specifically the top 25. You’ll notice that most of them are Free. Top Grossing AND Free?? wtf.
These apps have enormous monetization pathways within their apps and can pull in upwards of $5 PER DOWNLOAD. That means every time anyone downloads their app, they can expect to make an average of $5 off that person over the lifetime. That’s insane.
Like any business person, these apps get to the point where they can prove these numbers and the developers say to themselves “Wow – we just need to get more downloads and we’ll make way more money!” The Apple charts and regular marketing helps, but they want to DRIVE users to their game. They want to purchase downloads. And at $5 per user, they can definitely afford to do that.
Now, most (99%) of the developers out there who use ad networks to buy traffic are looking to spend $0.05 per click or $0.50 for an install. After fees, the publisher (the person who’s showing the ad) makes a whopping $0.02 – $0.30. Not horrible, but that’s not going to help you retire.
Enter the Goliath who can make $5 per download. He says “Hell, I can pay out $3.50 per install!” A publisher like you or me delivers them an install and, after fees, makes $3!!! Simple as that. The best part? These huge app companies have an insatiable appetite for downloads – their instructions are pretty much “We’ll take everything ya got, buddy.”
Glory, glory, hallelujah. I’ll sell you downloads for $3 a pop allllll day.
Leveraging a Winning Model – The Birth of an Empire
Enter Guilherme Schvartsman, the creator of a few little games called Ant Smasher and Bunny Shooter. They’ve combined for over 80M downloads. No big deal.
The problem, however, is that those 80M downloads were not translating into big dollars. Gui knew he could deliver a ton of installs, but the ad solutions out there were only paying peanuts. Like a true marketer, he realized the above opportunity with top grossing companies and inked a deal that he would try out on his own apps.
The result? A waterfall of money. Millions of dollars. The kind of money that changes lives permanently.
And just like that – the birth of RevMob.
RevMob – Mobile Monetization That Will Make You Rich
What Gui did was essentially create an entire ad network with premium advertisers in order to maximize the eCPM (earnings per thousand) for
developers and publishers that promoted the advertisers. The beauty of this model is that with only a few clients who want unlimited downloads, everyone’s happy.
I was skeptical, per usual, but figured I’d give it a whirl. I had some success with Chartboost and wanted to see if these eCPM claims held up.
I installed the SDK in about 8 minutes and released a few apps with the new code.
Boom.
The first week I had my apps pulling in anywhere from $18 eCPM up to $125 eCPM. My app revenue went up 10X. I all of a sudden realized that everything in my world had changed – this powerful system was working….and changing my life.
The Future of iPhone App Monetization Is Affiliate Marketing
Because that’s basically what this is. There are going to be some people who make it work with their own apps and strike it big with in-app purchases and various traditional monetization models, but mark my words – the next year will be the year where everyone realizes that the fastest and most effective way to make money is to sell the downloads you get to the big dogs.
App traffic will quickly become seen as an asset that can be sold, not captured. I’m already starting to see it – I’ve developed a few apps (Check out Baby Tiger Run) where the entire premise of the game is to get people to download my Free app so that they can get MORE free apps. I turned the RevMob pop up into a part of the selling process.
It’s my #1 performing eCPM so far.
Do Yourself a Favor
Sign up for RevMob today (for free). If you have an app, you definitely should. If you’re thinking about it, you definitely should. I am putting my full support behind these guys BECAUSE IT WORKS.
Download any of my apps and you’ll see the exact same pop ups that you can be using. I only promote stuff I use and believe in, and this is one of them.
Click the link below to check it out:
RevMob – Ads That Make You Rich
See ya!
Carter










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Ok so I just read your disclosure on your contact page. Totally understandable however the difference between me and most is I have a show that was just picked up by E! And I have tons of celebrity contacts real ones that will help with marketing the app. What I would like is to find a great app developer and a person filled with a lot of knowledge in regards to marketing as this is my first time doing an app. Looking forward to your response.
Hey Natasha,
Cool stuff. I’ll send you an email.
Carter
For the past hour or two revmob has not been showing in my apps and I downloaded your babytiger app and the revmob fullscreen window did not show up in your app either.
Did you know about that? I’m in las Vegas, Nevada.
I hope things get back to normal soon.
Hey Kris,
I spoke to Gui yesterday – their service had a hiccup bc Amazon web services overloaded (did you hear about Netflix?). Should be back to normal today.
Carter
Hey, i havent read it all yet but do you got any tips on what program to use to make an app cause i have never made an app and need help plz
Hi Carter
Great stuff….love the way you break it down. Glad I’m subscribed.
In the Mobile App Monetization post you mention ” read the $0.51 article”…..where can I find this?
Thanks
Jeff
Hey Jeff,
Thanks for reading. That article is in the “exclusive” area once you sign up for the newsletter/ebook. In the first email after the confirmation, there should be a link.
If you have any issues finding it, let me know and I’ll email you the link directly.
Carter
Hey Carter,
Is revmob usually for games or can it be used for other apps as well. We launched our app back in November and are seeing good numbers in the past couple weeks. Making about $30 a day now but im seeing our eCPM going down. We are now averaging $.98 to $1.20 and it’s really frustrating. Any suggestions?
Eddy
Hi Carter,
Happy new year!
This is great, thank you so much! Do you know if this is/will be developed for Windows 8 apps? I’ve already made a few but not having much luck with the Microsoft Advertising SDK and pubCenter, giving a pretty low eCPM.
Can you suggest any other monetization methods to use on Windows 8 apps, and also, what could be the best way to make a shift to making Android and iOS apps. I’m still a uni student with a keen interest in this field and although my knowledge is limited, I learn on the job so I can teach myself new languages and new developing methods quite easily.
Regards,
Opender
Hey Carter,
My company is about to release our first game this week and we have installed Revmob like you suggested. However, I’m confused. You say they pay up to $5.00 per cpm but they only pay per install? I don’t understand the difference. If they only pay per install, are there any statistics that show on average how many installs are made after a certain amount of impressions? Thanks and great article!
-Jack
Jack,
Revmob is only an install network. They pay on installs delivered, not clicks. Chartboost does both clicks and installs.
Depending on the game, I’ll get install rates of 1-5% from Revmob. That’s installs/clicks. Click rate is typically 70-80% for fullscreen ads.
Hope that helps.
Carter
hello Carter
Did you get paid from revmob on 2013-01-15?
Yes.
But I didn’t get the payment.I’ve send email to ask but get no response.Could you do me a favor to contact to them?
I noticed none of your apps in your Revmob screenshot are in your Bluecloud developer account. Specifically, air hockey, alpha combat and alien combat.
Why is that? I wanted to see how you implemented Revmob, but those apps aren’ t there.
nm my bad :O
Don’t have experience with RevMob on iOS, but on Android my experiment with RevMob interstitials failed miserably on several dimensions:
- 5,500+ impressions in less than 24 hours -> 1,400 clicks -> 2 installs (if excluding my own testing installs)
- only 2 ad variations are shown (for users who return to the app several times a day this gets tiring and it’s a lost install opportunity in the end)
- the time lag to serve an ad is 2-3 sec (so if you have a logic “show an ad after task X is completed”, the user is already starting a new task when he gets interrupted by the delayed ad)
- after the user installs (and opens) a game, he continues being served the ad which redirects him to the same game (that’s a pretty obvious no-no you’d think)
- at the time of my pilot, they happened to have a tech glitch with some campaigns, so a user wasn’t redirected to Google Play and was left in a blank browser…Tech issues can happen, but then you’d expect such problematic campaigns should be paused while the issues are being fixed.
The customer support were responsive but in the end I didn’t get quick solutions for the above so had to pause the ads after 24 hours. Has anyone “made” RevMob work for you on Android at all?
Revmob definitely seems to have an issue with Android – that’s almost across the board. Check out Playhaven – from what I hear they’re pretty great at Android.
Carter
i am 13 ihave the best idea but dont kno how to get stared
Hi Carter,
I tried Revmob on my iPad app and it’s released February 1st. But the problem is that I keep getting zero revenue and zero eCPM. I receive downloads everyday since, it’s just that the installs are zero and the revenue is therefore zero.
Is there something I can do about this?
Hmm. Sometimes you just need more downloads to get the install chances higher. The install rates and eCPM have been low lately, so that probably doesn’t help.
Tetyana,
This seems to be a common problem with these kinds of networks is in why I dumped chartboost on android altogether. It kept showing the same 1-2 ads over and over, so it results in a lot of impression but they tend to be the same ad to the same user. That combined with I never saw a install pay more then 0.50. Maybe the advertisers just aren’t there like they are for iOS.
Hi Ob,
Ever heard of SellanApp.com? It will get you started…
Hi!
Is this is only on ios appstore? How about on android is the ecpm also high!
Thanks!
Android eCPM on Revmob tends to be really low. I would recommend Playhaven if you’re on Android in lieu of RM, but keep Chartboost.
Carter
Hi Carter,
Just recently I’ve signed up for RevMob and put their ads into my apps which are currently waiting for review. As of 2013 are you still getting $30+ eCPM? If not, how much revenue could I expect to generate with 10,000 impressions a day?
Thanks for reading!
Hi, I’m with RevMob more then 3 months. This days I’m expecting the first payment wich will be great (they are paying on 15th in month, but they say that I’ll need to wait few days to see the payment on my account. OK. But lately eCPM are really low. For example, yesterday I had on one of my Apps more then 1000 clicks, but ZERO installs. Usualy, it was at least 1 install on each 100-200 clicks.
so, you can easly calculate that my eCPM for yesterday is BIG ZERO!! who knows what is going on with Revmob this days? what are yours expirience now?
Hi Carter, just getting into the app development world and love your blog. Does RevMob publish a list of their advertisers? I’d like to cater my game designs to their advertisers but couldn’t find a list on their site. Thanks!
Hello,
Great blog. About the rev mob It used to be great, but this week, the eCPM was as low as US$0.08…
I have more than 30.000 impressions per day. More than 4000 clicks per day. And my revenue now is about 2 dollars per day!! ;(
It used to be about US$ 30-40
What is going on with rev mob!??!
Hi carter, consider this if you assist me with my million dollar gaming apps, seeing as you know the ropes and all, i’ll double your investment and other business profits are negotiable once we start raking in the dough from my lucrative ideas. So what do you say?
Hi Carter, if i didn’t have the capital or experience but the idea and vision would you consider working with me on my potentially lucrative gaming app. I ponder that you would agree if you were entitled to a percentage of the profits as a form gratuity.
Hi Carter,
I’ll be launching my first game in a few weeks time for both IOS & Android. I’ll be integrating PlayHaven or ChartBoost.
1)Can you give some tip on should i use both of these together or just one of them. if both then manually or by some mediator layer( which manages both)
2)Which is better on IOS and viceversa.
3)What do you say about Video ads.
4) Whats the benefit of Analytics. How it helps in monetization and user acquisition ?
Your advice would be really appreciated.
Carter,
Ive just literally watched your interview with Chad Mureta on App Empire. You guys are unreal, SO to that end I went onto apptopia bought an app and now I dont know what i’m doing LOL!!! Help…
Regards,
Joe
Good post! Building apps is great but the monetization is greater:) We have a bunch of appreneurs in our show and all of them have their own way to do it. Some of the apps are just for fun but always bring a valuable experience and sometimes an inspiration for the next one – the big one with a clear business strategy. Good luck everyone!
Truth be told, I have been stuck in the “okay, I have an idea, now what?” phase for months because I am relatively computer( and 100% programming/designing) illiterate. What or to whom or to where would you suggest I go to get started?
great stuff
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