Hi! My names Mark and I've worked on over 2,500 apps the last 5 years (including the #1 app on the paid App Store). In that time, I've developed a lot of killer apps, but my biggest obstacle has been successfully marketing my apps to get the downloads and revenue they deserve. In the beginning, I relied on ASO for app exposure. Next, I [...]
One of the biggest rewards from being successful in the app world, is giving back. Bluecloud Solutions gets to provide our community with helpful tips and walkthroughs so followers can have a smooth development experience.
In our ‘How To’ section, readers can learn how to dominate in specific development areas like eCommerce or creating killer app video previews. Our goal is to provide detailed and practical advice through posts, videos, and ebooks to help developers get it right the first time.
Whether you’re looking for a simple tutorial, or a creative push to get the juices flowing, our ‘How To’ section is worth checking out. Scan through the articles below to see what areas your app business can start crushing.
Carter sits down with colleague Ed Aten, which he is an investor for. Ed started his career in advertising, then built online social network for music on FB which he exited. Then built cop this (allowed people to share music) evolved into merch bar. Ed is a brilliant writer and DJ. Been featured on giga ohm, worked with red bull, constantly featured on high caliber publications. roles with a smart high caliber crowd.
Interested in learning about virtual reality apps? In this post, I interview Micael Amerson, an experienced game developer with over 7 million downloads on the app store. We talk about the rise of VR, the requirements for developing a VR game, converting existing apps to VR, and why this is such a perfect time for indie developers to jump into this new market. Michael also puts the goggles on to show us a first-person sneak peak of his new virtual reality app (it's pretty dope).
Peerbits, the lead dev team behind the hit app Throne, discloses 6 imperative steps to building a social marketplace app. Learn the strategies and frameworks used to acquire over 250 thousand downloads and 300 thousand community members.
Generating income from apps happens in essentially two ways: ad revenue and in app purchases (IAP). For app developers of all stripes, whether they've got one big hit app or a smorgasbord of free games throughout the app store, the money they earn is generally coming from one (or both) of those two places. [...]
You don't need to know how to code to make money with apps. You can make money right from your couch by simply downloading a few applications. Did you know that people will pay for your grocery receipts? Or that you can make money by simply walking? Yeah, it's true! Bitwalking is an app that converts your steps into [...]
By now you're probably starting to think B2B is looking pretty good...so where do you start? You've learned what B2B is all about (part 1), the mindset required to get started (part 2) and how to identify your market (part 3). The next natural step is learning what exactly you should be be building. And selling :) [...]
Now it's time to really get into the meat of how B2B app marketing works. As you're probably starting to realize, B2B is one of the best ways to build a business, especially as it relates to apps. You get fewer, higher quality clients, you get long term revenue, and you'll be able to scale [...]
Welcome back. If you haven't read Part 1 of the B2B app marketing series, I'd recommend starting there. B2B is the one of the best new models in apps right now (because the competition is still catching up). This model also works with small businesses like restaurants, bars, contractors, real estate companies, etc. It's bee around [...]
One of the most exciting new areas in the app business is B2B. If you don't know, that stands for Business to Business. Instead of going straight to the consumer with your app, you're targeting actual businesses - doctors, restaurants, IT firms, etc. Why is this so popular? Simple - the "competition" doesn't exist yet. [...]